Kewa Art Studio di Tommaso de Felip
Concept Artist: characters, items and environment Designer.
great predisposition for prospective design and excellent theoretical knowledge of perspective at 360 fisheye manufacture prospective draw.
Digital modelling and handpainting textures with Z-brush and Substance Painter.
My goal is work with studios, where i can grow with a teams capable of creating great jobs.
Character design made with Photoshop. I've adopted a few weeks ago a new technique for the first sketch of the characters. I replaced the line with splashes of color to create shapes. I have found that the way to get a color drawing that respects the idea and proportions in my mind.