CURRICULUM VITAE


CURRICULUM VITAE
PERSONAL DATA
Name: Tommaso de Felip
Date of Birth: 28 ottobre 1983
Address: Vicolo Portello, 14 – 35131 Padova
e-mail: mr.kewa@gmal.com


WORK  EXPERIENCES
  • Project Designer for Studio Publiemme Grafica e Pubblicita' S.n.c. di Lana Mauro
  • Independent consultant for clothing lines (Water inc, Eddi pen) to make graphics for t-shirts, logos and flyers.
  • Graphic Deisgner for editorial group Zanardi, where I created a series of graphics and layout for photo books, part of a project of digital Printing. I followed in first person digital printing on a wide range of media and I followed the maintenance of plotters.
  • I worked as Comics Artist with fanzine and "business consultants"Company for develop a new image for a bakery.
  • I have collaborated with the Theatre Association "Zairo Theatre". I made the billboards and flyers promoting the theatre and theatre courses organized by them.
  • Freelance Illustrator and Graphic Designer. I made Cd Covers, t-shirt and gadgets for companies.
  • I worked as Concept Artist for the Gamera Interactive
  • I currently work as Digital Artist FREELANCE through online ads and I am working assiduously to a Graphic Novel.

EDUCATION  AND TRAINING
  • Graduate Art School, address Architecture. degree from the - Liceo Artistico“A. Modigliani”of Padua- Italy;
  • Knowledge of English and Italian language;
  • Venice Art Academy, (Painting, art history, artistic Anatomy, 2D graphics, Principles and technologies of digital video production, theory and method of mass media), Keeping an average of 28/30
  • Private course of 3d grafic (MAYA) ( modeling, rendering and animation); Where I was the only one selected to participate in an internship in a study of digital video.
  • I'm studing digital sculpting with Book and DVD course:
  • -ZBrush Studio Projects: Realistic Game Characters, create by Ryan Kingslien.
  • -ZBrush Character Creation Advanced Digital Sculpting, create by Scott Spencer
  • I recently Attended the three-year period at the “Scuola Internazionale di Comics” of Padua. Where I graduated with 29/30
Programs that use in collaboration with professional Studios

Software WorkFlow

Concept Art
Adobe Photoshop CC
Modeling
Pixologic Zbrush 4R7

Autodesk Maya 2016

Marvelous Designer 5
Texturing
Allegorithmic Substance Designer 5
Substance Painter 2

Adobe Photoshop CC + Quixel
Rendering
Toolbag Marmoset 2

Epic Unreal Engine

KeyShot 6

In the past I have studied and used other software: Corel Painter, Adobe InDesign, Adobe Premiere, Adobe AfterEffect, Flash, Dreamweaver, Unity3d and Blander but are currently not used in my working pipeline

SOFTWARE I USE CURRENTLY TO WORK ON MY BOOK

FocusWriter - to write the script and documentation
Krita - to paint digitally and typeset cartoon pages
Blender - To create 3d models of the characters for the merchandaising
Google SketchUp - to make the background's sketch
SKILLS

  • Expertise Maya, Photoshop
  • Experience of ZBrush, Substance and other game art production software
  • Fundamental understanding and appreciation of tone, composition & lighting
  • Creative problem solving skills
  • Passionate interest for the art world from cinema to video game
  • Ability to work in an iterative team environment
  • Ability to receive and act upon feedback
  • Strong motivation & enthusiasm for learning new tools & techniques

Autorizzo il trattamento dei dati personali contenuti nel mio curriculum vitae in base art. 13 del D. Lgs. 196/2003

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